@bisnisdigital.feb.unesa.ac.id
Digital Business
Universitas Negeri Surabaya
I was born in Lamongan, October 29, 1996. Currently, I live in Sidoarjo, East Java, Indonesia.
I received the title of Bachelor of Economics (S.E.) in 2019 and a Master of Management (M.M.) in 2021 in the field of Human Resources Management from Universitas Negeri Surabaya, Indonesia. Since the beginning of 2022, I have been pursuing a Doctor of Industrial Engineering education program, in the field of Human Factors and Occupational Safety & Health Engineering, at Institut Teknologi Sepuluh Nopember. I specialize in Human Resource Management and Occupational Health & Safety. I am a young lecturer and researcher at Universitas Negeri Surabaya.
Human Resources Management
Scopus Publications
Hafid Kholidi Hadi, Achmad Kautsar, Azmil Chusnaini, Muhammad Fajar Wahyudi Rahman, Nanang Hoesen Hidroes Abbrori, and Nizar Hosfaikoni Hadi
IEEE
Interpersonal communication is a process of direct interaction and mutual influence between two or more individuals, which plays an important role in forming relationships. In interpersonal communication, the use of verbal and nonverbal language is key to understanding and responding to messages received. Various studies have shown that there are various factors that influence this interpersonal communication process. This study specifically identifies six influential factors. The main objective is to understand how interpersonal communication influences decision making in the human resource management sector. Through a literature review of 1084 papers from Scopus, which were then selected using Biblioshiny, 25 papers were found to be the most relevant for further analysis. Based on the literature collected, the factors that influence interpersonal communication are summarized and analyzed in more depth. In the context of the importance of interpersonal communication, this process is closely related to the decision-making model. Effective communication enables better decision-making, especially in situations involving individual health. Factors such as trust, empathy, and the ability to listen actively can influence how well a message is understood and received, thus playing a direct role in determining the quality of the decisions taken.
Shavilla Auliansyah, Salwa Audrey Fidelia Purnomo, Arrahma Carine Suwarno, and Muhammad Fajar Wahyudi Rahman
IEEE
Gamification has generated a lot of attention and controversy in organizations as many see it as a powerful tool to motivate individuals and increase activity in business. Not much research has been carried out in the context of gamification applied to the automotive sector in Indonesia. This research aims to try to understand the influence of gamification strategies on employee performance through individual innovative behavior among Mitsubishi dealer employees in Indonesia. A quantitative approach was chosen and applied in this study. Partial Least Square - Structural Equation Modeling (PLS-SEM) was applied as a data analysis technique supported by the Smart-PLS 4 computer software program with a sample size of 120 respondents. The findings of this study indicate that the gamification program has not been able to fully have a positive impact on employee performance, in this case the level of individual employee innovative behavior plays a full mediation role in making gamification in the workplace have a positive impact on improving employee performance. The novelty of this research is that it explores one specific outcome of gamified competition based on affordance theory. It analyzes the role of innovative behavior as a mediating factor and expands the scope of gamification literature by focusing on a workplace context driven by workplace design that incorporates competition through gamification.
Nanang Husin, Anita Safitri, Muhammad Fajar Wahyudi Rahman, Fresha Kharisma, and Ummu Ajirah Abdul Rauf
IEEE
Artificial Intelligence (AI) with Natural Language Processing (NLP) has grown rapidly in its usage in many fields. One area it's extensively used is in the academic activity for learning purposes. However, its use in the academic field regarding extracurricular activities for disabled students remains scarce. This research aims to create a procedure and design framework for implementing ChatGPT as a tool with IT Engineering to support disabled students in extracurricular activities. The analysis of student feedback will also be used to revise the procedure and the design framework further. With it, the disabled student will be able to carry out their task closely with the normal students. The procedure and framework from the research result could also be used as a reference for other campuses to help their disabled student in the extracurricular program.
Anita Safitri, Muhammad Fajar Wahyudi Rahman, Anissa Esadora Hartanto, and Moch. Nuriko Firdaus
IEEE
Integrating web-based virtual classes in university settings within the metaverse represents a transformative approach to education, offering immersive and interactive learning experiences. This research aims to explore the practical application of this innovative method in Indonesian education while identifying any discrepancies with existing theories. By employing usability testing, the study seeks to provide an analysis of the implementation of web-based virtual classes in university. Usability testing in this context can help identify usability issues and improve the overall user experience of the learning system. Using usability testing to provide valuable insights from users, including students and educators, regarding the functionality and user-friendliness of the virtual learning environment. The primary objective of this research is to bridge the gap between theoretical frameworks and practical implementation of web-based virtual classes in Indonesian university using usability testing based on Jakob Nielsen's theory which has never been used in this case in the previous studies. Previous studies found that the application of metaverse is effective in education, but others explain practically still have any lacks. By examining the actual application of this technology, researchers could maximize the aim to enhance teaching and learning practices. From this research, we found out that, web-based virtual classes are usable for learning activities and could help pave the way for more tailored and effective educational strategies in the metaverse. Through this study, we found what aspects we need to consider to develop a web-based metaverse virtual class.
Achmad Kautsar, Nadia Nur Thahirrah, Anita Safitri, Muhammad Fajar Wahyudi Rahman, Dewie Tri Wijayati, and Ratih Amelia
IEEE
Financial engineering combines a rigorous study of computational mathematics with economics and quantitative finance. This research was conducted to analyze the level of risk and return of banking stock portfolios after the Ramadan effect. This research uses a descriptive event study method by calculating the 3 most profitable stocks in the banking sector to be used as a portfolio with a weight of 33% each. The results showed that the expected return for the banking portfolio was 0.27% and the predicted risk in the next period was 1.46%. These results have been calculated carefully to provide an illustration that investors who want to buy a portfolio of banking shares do not need to worry about future returns
Achmad Kautsar, Ina Uswatun Nihaya, Muhammad Fajar Wahyudi Rahman, Hafid Kholidi Hadi, Anita Safitri, and Dewie Tri Wijayati
IEEE
Community Service Program (KKN) Merdeka Belajar aims to develop their student independence in planning, implementing and evaluating their projects. In implementing this distance learning program, Surabaya State University in the management study program has a policy of continuing to ask students to achieve the outcomes of the courses taken in that semester. This research used an online survey method with 250 management study program student respondents who were taking financial report analysis course and budgeting course, where they were spread across KKN village locations in the East Java province. The results indicate that the majority of students still need comprehensive assistance from lecturers so that the program can be achieved in the community according to the courses they are taking that semester. Future implications, distance learning has experienced a transformative phase due to advances in digital technology. Technological advances are taking an important role in learning with the emergence of innovative learning platforms and tools.
Sunu Widianto, Haider Muhammad Abdul Sahib, and Muhammad Fajar Wahyudi Rahman
SAGE Publications
Most research on social identity theory has been separately examined either at the team or individual levels. This paper aims to expand the use of the social identity theory and illuminates an emerging mechanism of task interdependence at the individual level that can affect the nature of the team identity by testing how team power distance act as a moderator Iraqi universities, this study employs multilevel structural equation modeling (MSEM) with Mplus 7.2 to test the model. The results reveal a positive indirect relationship between individual-level task interdependence and team performance through team identity. In addition, team power distance does not moderate a positive relationship between individual-level task interdependence and team identity. This study illuminates the link between task interdependence and team identity, which can eventually occur through a bottom-up mechanism to obtain high team performance. This study is novel for several reasons. First, this study finds a bottom-up mechanism between task interdependence at the individual level to team performance through team identity. Second, this study offers new empirical findings that, in the context of a middle east culture known as the high level of power distance, team power distance (i.e., contextual variable) does not associate with the interdependence of an individual to perform tasks and team identity. In addition, this answers the research call to investigate the dynamic interactions between individuals in teams and team-based overall, which has not been discussed in previous studies.
Hafid Kholidi Hadi, Achmad Kautsar, Hujjatullah Fazlurrahman, and Muhammad Fajar Wahyudi Rahman
International Information and Engineering Technology Association
ABSTRACT
Achmad Kautsar, Ina Uswatun Nihaya, Nunik Dwi Kusumawati, Rasyidi Faiz Akbar, Muhammad Fajar Wahyudi Rahman, Hafid Kholidi Hadi, and Tony Seno Aji
IEEE
It is believed that human progress of the times and technological advancements will be of assistance to technology firms in reaching optimal financial performance and prospering in their respective fields. The purpose of this study is to determine the relationship between the size of a company, its leverage, its growing sales, and its liquidity and its financial success, which will be assessed by its return on assets, return on equity, and return on investment. It is difficult to generalize about the impact that the independent variables have on the monetary output of businesses operating in the technology sector in Indonesia. The size of a corporation has a negative impact on a company's ROE and ROI, while having no effect on ROA. There is a wide range of consequences that can be caused by leverage, some of which include a positive influence on ROA, a negative impact on ROE, and no impact on ROI. The increase in sales has no impact whatsoever on ROA, ROE, or ROI. There is no effect of liquidity on ROE, but it does have a negative influence on ROA and ROI.
Muhammad Fajar Wahyudi Rahman, Achmad Kautsar, Azmil Chusnaini, Sabzar Ahmad Peerzadah, Emeralda Eka Putri Setyawati, and Thidarat Somsuriyawong
IEEE
As a form of sportification of Human-Computer Interaction (HCI), eSport are revolutionizing the video game and sports industry in the digital transformation era. Applying Self-Determination Theory (SDT), this study aims to try to understand the relationship between the motivations that make people "eSport fans" with their behavior in supporting eSport so that it has an impact on the level of individual innovative behavior. Using Partial Least Squares -Structural Equation Modeling (PLS-SEM) as a data analysis approach with the Smart PLS 3 tool was carried out in this study. A survey was conducted among 100 people to investigate their behavior related to eSport at the level of individual innovative behavior. The findings indicate that eSport as intrinsic motivation has a larger role in idea exploration, idea generation, and idea championing than in idea implementation. This contributes to applying SDT in the context of eSport and innovative behavior.
Muhammad Fajar Wahyudi Rahman, Anang Kistyanto, and Jun Surjanti
Wiley
Dewie Tri Wijayati, Zainur Rahman, A’rasy Fahrullah, Muhammad Fajar Wahyudi Rahman, Ika Diyah Candra Arifah, and Achmad Kautsar
Emerald
PurposeThis paper aims to explore employee perceptions of companies engaged in services and banking of the role of change leadership on the application of artificial intelligence (AI) that will impact the performance and work engagement in conditions that are experiencing rapid changes.Design/methodology/approachThis study has used a quantitative research approach, and data analysis uses an approach structural equation modeling (SEM) supported by program computer software AMOS 22.0. A total of 357 respondents were involved in this study, but only 254 were qualified. In this study, the respondent is an employee of companies engaged in the services and banking sector in the East Java, Indonesia region.FindingsThe results reveal that AI has a significant positive effect on employee performance and work engagement. Change leadership positively moderates the influence of AI on employee performance and work engagement.Originality/valueThe development of this model has a novelty by including the moderating variable of the role of change leadership because, in conditions that are experiencing rapid changes, the role of leaders is essential. After all, leaders are decision-makers in the organization. The development of this concept focuses on studies of companies engaged in services and banking. Employee performance is an essential determinant in the organization because it will improve organizational performance. In addition, the application of AI in organizations will experience turmoil, so that the critical role of leaders is needed to achieve success with employee work engagement.
Anang Kistyanto, Muhammad Fajar Wahyudi Rahman, Firman Adhar Wisandiko, and Emeralda Eka Putri Setyawati
Emerald
PurposeThis paper aims to explore Indonesian students' perceptions of student exchanges or studies abroad regarding cultural intelligence's influence on innovative behavior through interpersonal trust.Design/methodology/approachThis study has used a quantitative research approach. Data analysis uses an approach structural equation modeling-partial least squares (SEM-PLS) supported by program computer software Smart-PLS 3.0. An online questionnaire was distributed to 224 respondents, but only 214 were qualified. In this study, the respondent is Indonesian students who have been completed or are currently conducting student exchanges or studying abroad in the Asia and Australia region.FindingsThis pilot study reveals that high cultural intelligence students positively affect their individuals' innovative behavior. Moreover, interpersonal trust levels would mediate the influence of cultural intelligence on individual innovative behavior students. These results indicate that most Indonesian citizen students who took part in student exchanges or studying abroad had high cultural intelligence.Originality/valueThis study focused on influence cultural intelligence on individuals' innovative behavior, which is referred to as cross-cultural interaction. Also, this study focused on Indonesian citizen students who took part in student exchanges or studying abroad. This kind of research has not been thoroughly or even not been discussed in academic research. Therefore, it was necessary to put this issue into a science education and management science.